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; PARTISAN EVENTS
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;
; USAGE:
;
; Basic structure for a partisan event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Axis AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Allied AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Axis AI or on the Allied Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Allied AI or on the Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country's ID that will have partisan #MAP_POSITION's
; #PARTISAN_FLAG= Partisan flag can be used to limit event to a particular type (see PARTISAN FLAG REFERENCE values below)
; #ADD_UNIT= can accept the following values: (values range [0, 2]; False= 0; True= 1; True (if <= build limit)= 2
; #DISRUPTION_RANGE= What is the range of supply disruption from each partisan that appears? (values range [0, 10])
; #MAP_POSITION= Map position where partisan unit could appear (format x,y)
; }
;
; EXAMPLE:
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; More than one #MAP_POSITION can be set.
;
; Use the reference values provided for #COUNTRY_ID and #TRANSFER_ID and not the country names 
; Use the reference values provided for #PARTISAN_FLAG's and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_109= Trans-Jordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= Britain
; #COUNTRY_ID_115= United States
; #COUNTRY_ID_116= Russia
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_120= Yugoslavia
;
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; PARTISAN FLAG REFERENCE VALUES
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;
; PARTISANS_ON_INVASION= 1
; PARTISANS_AFTER_SURRENDER= 2
; FULL_PARTISANS= 3
;
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; Russian Partisans
{
#NAME= Russian Partisans
#POPUP= Russian Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 116
#PARTISAN_FLAG= 3
#ADD_UNIT= 2
#DISRUPTION_RANGE= 5
#MAP_POSITION= 148,29
#MAP_POSITION= 147,29
#MAP_POSITION= 139,20
#MAP_POSITION= 139,21
#MAP_POSITION= 140,22
#MAP_POSITION= 140,21
#MAP_POSITION= 141,20
#MAP_POSITION= 141,21
#MAP_POSITION= 141,22
#MAP_POSITION= 142,22
#MAP_POSITION= 142,21
#MAP_POSITION= 142,20
#MAP_POSITION= 143,19
#MAP_POSITION= 143,20
#MAP_POSITION= 143,21
#MAP_POSITION= 143,22
#MAP_POSITION= 144,22
#MAP_POSITION= 145,21
#MAP_POSITION= 144,21
#MAP_POSITION= 144,20
#MAP_POSITION= 138,12
#MAP_POSITION= 142,12
#MAP_POSITION= 143,11
#MAP_POSITION= 143,12
#MAP_POSITION= 143,13
#MAP_POSITION= 142,14
#MAP_POSITION= 140,9
#MAP_POSITION= 141,8
#MAP_POSITION= 145,9
#MAP_POSITION= 146,10
#MAP_POSITION= 147,12
#MAP_POSITION= 144,8
#MAP_POSITION= 146,8
#MAP_POSITION= 148,9
#MAP_POSITION= 149,8
#MAP_POSITION= 152,11
#MAP_POSITION= 155,28
}

; Yugoslavian Partisans
{
#NAME= Yugoslavian Partisans
#POPUP= Yugoslavian Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 120
#PARTISAN_FLAG= 2
#ADD_UNIT= 2
#DISRUPTION_RANGE= 4
#MAP_POSITION= 133,34
#MAP_POSITION= 132,35
#MAP_POSITION= 133,35
#MAP_POSITION= 127,33
#MAP_POSITION= 127,34
#MAP_POSITION= 126,34
#MAP_POSITION= 130,36
}

; Spanish Partisans
{
#NAME= Spanish Partisans
#POPUP= Spanish Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 99
#PARTISAN_FLAG= 2
#ADD_UNIT= 2
#DISRUPTION_RANGE= 4
#MAP_POSITION= 97,37
#MAP_POSITION= 97,38
#MAP_POSITION= 96,38
#MAP_POSITION= 100,37
#MAP_POSITION= 102,38
#MAP_POSITION= 97,34
#MAP_POSITION= 97,33
#MAP_POSITION= 96,34
#MAP_POSITION= 102,35
}

; Greek Partisans
{
#NAME= Greek Partisans
#POPUP= Greek Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 46
#PARTISAN_FLAG= 2
#ADD_UNIT= 2
#DISRUPTION_RANGE= 4
#MAP_POSITION= 135,42
#MAP_POSITION= 135,41
#MAP_POSITION= 134,42
#MAP_POSITION= 134,41
#MAP_POSITION= 135,43
}

; British Partisans
{
#NAME= British Partisans
#POPUP= British Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 112
#PARTISAN_FLAG= 2
#ADD_UNIT= 2
#DISRUPTION_RANGE= 4
#MAP_POSITION= 104,19
#MAP_POSITION= 106,16
#MAP_POSITION= 106,15
#MAP_POSITION= 106,11
#MAP_POSITION= 105,11
}

; French Partisans
{
#NAME= French Partisans
#POPUP= French Partisans Hinder Supply
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 5
#COUNTRY_ID= 40
#PARTISAN_FLAG= 2
#ADD_UNIT= 2
#DISRUPTION_RANGE= 4
#MAP_POSITION= 106,26
#MAP_POSITION= 107,26
}

